The Living Brain

An Amtgard Monster


QM Ratio:  2:1

Armor:  None (but inside forcewall circle)

Attacks None, except magic

Garb:  Convoluted Grey Tunic.  Arms should be inside tunic, and person

           should sit cross-legged inside circle.  Circle should be clearly

            marked.



Abilities:  Forcewall circle - automatic, surrounds Brain where it begins

            play, which may not be within 50' of any base.  Living Brain

            may use it's spell-like abilities through this circle.  A Dispell

            Magic will destroy this circle and kill the living brain.  

            Otherwise it stops stuff as a forcewall does.



            Living Brain may not move.

 

           TK "Anti-Shove", unlimited.   Identical to "Shove", except it moves people

	   20' CLOSER to the Living Brain.   Mainly used to draw people towards

           edge of container.  Has a range of 50'.



           Stun, as per healer spell.  Once per life.



           Mind-Transfer:

               "By the power of my brain I transfer my mind"x2

                Living brain hands his or her garb over to

                victim (who must be stunned and pressed against

                forcewall circle) and they take it's place as the new

                living brain.  Living brain now has body (and all lives,

                abilities, etc.) of victim (though you must still ask to

                use weapons).  Victim recovers after 100 count and is

                now a Living Brain.  To transfer to a body is the Living

                Brain's only goal.   Anyone who has been a living

                brain during a game is immune to the mind-transfer

                effect.



Lives:  2



Levels:  1) as above

         2)  Messenger, 1/life.  Used to tell victims to come within range.

             (range 50')

         3)  Extension, 1/game.  May be used on any ability, including Mind-

             Transfer, giving it a range of 20'.

         4)  Stun 2/life.

         5)  Teleport 1/life.  Takes circle with him.  Base restrictions apply.

         6)  May levitate and fly about.  While this is done the brain is

             vulnerable to all missile weapons, and can use no other

             abilities.  Any hit will kill.  Must make a humming sound

             while flying, and declare when landing.