The Living Brain
An Amtgard Monster
QM Ratio: 2:1
Armor: None (but inside forcewall circle)
Attacks None, except magic
Garb: Convoluted Grey Tunic. Arms should be inside tunic, and person
should sit cross-legged inside circle. Circle should be clearly
marked.
Abilities: Forcewall circle - automatic, surrounds Brain where it begins
play, which may not be within 50' of any base. Living Brain
may use it's spell-like abilities through this circle. A Dispell
Magic will destroy this circle and kill the living brain.
Otherwise it stops stuff as a forcewall does.
Living Brain may not move.
TK "Anti-Shove", unlimited. Identical to "Shove", except it moves people
20' CLOSER to the Living Brain. Mainly used to draw people towards
edge of container. Has a range of 50'.
Stun, as per healer spell. Once per life.
Mind-Transfer:
"By the power of my brain I transfer my mind"x2
Living brain hands his or her garb over to
victim (who must be stunned and pressed against
forcewall circle) and they take it's place as the new
living brain. Living brain now has body (and all lives,
abilities, etc.) of victim (though you must still ask to
use weapons). Victim recovers after 100 count and is
now a Living Brain. To transfer to a body is the Living
Brain's only goal. Anyone who has been a living
brain during a game is immune to the mind-transfer
effect.
Lives: 2
Levels: 1) as above
2) Messenger, 1/life. Used to tell victims to come within range.
(range 50')
3) Extension, 1/game. May be used on any ability, including Mind-
Transfer, giving it a range of 20'.
4) Stun 2/life.
5) Teleport 1/life. Takes circle with him. Base restrictions apply.
6) May levitate and fly about. While this is done the brain is
vulnerable to all missile weapons, and can use no other
abilities. Any hit will kill. Must make a humming sound
while flying, and declare when landing.